As a result, my answer hasn’t changed. For instance, his fork doesn’t run on Fullscreen, I get weird texture errors and crash whenever I invoke the dreaded SubMenu in OoT while the 6. Also I would be interested on how you went about getting widescreen done: It has tons of linkers errors regarding the BMGlib. Members Current visitors New profile posts Search profile posts. I knew almost exactly what you meant. I’m assuming they are those filters, plus sharpness?
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The other thread I made broke, so I’m reposting. I believe this was because of using the optimizations. Joined May 22, Messages Reactions 0 Points 0.
Also do you have a compilable Rice 6. These problems should be gone now. Joined May 18, Messages 32 Reactions 0 Points 0. Then yes, it slows vldeo badly. If you scan the RiceVideo DLL with that it will tell you which modules might be missing on your system to get the plugin to initialize on the plugins list.
Take notice to adistotles recent version of Mudlord’s plugin. Having a hard time loading Large packs?
For instance, his fork doesn’t run on Fullscreen, I get weird texture errors and crash whenever I invoke the dreaded SubMenu in OoT while the 6. Media New media New comments Search media. It works fine in 1. Let the bug testing begin!
Aristotle’s Mudlord & Rice Video v
Could be Mudlord’s 6. Members online otherman Damac10 Samor.
Can some kind aritotles could provide me with the Rice Video Source, I know in Emulation64 there is posted the source to the last beta 6. There have been some good improvements, such as better performance and some bug fixes such as Dream Land tree in Super Smash Bros.
Aristotle’s Mudlord & Rice Video 6.1.5
I need the DXs versions of it because they ran smoothly on older a. I started work on a way to do it, but then again, stopped work and haven’t touched it for months. I need the High-Res support plugin version because I mostly play all games without Aristoles elements, I seldom use to load HiRes packs as I mostly like the original artwork, it’s the damn HUD that pisses me off in everygame, some of them are discrete while other love to clutter your screen with ton of unnecessary icons without an option to toggle them off That usually never works.
Also I would be interested on how you went about getting widescreen done: In the worst case, maybe you need to wait till it’s uncompressed into RDRAM, but then codes can be made for that.
You’ll notice a big difference. Deathdroid’s commits always craps on the original material that’s true, It happens to me whenever I compile his sources repos, I end with a totally broken product of the original one sadly aristotlew are always easy to find As I thought, it has video problems with DirectX 9. Wait a second, why is this thread showing up now? I worked on the Fog rendering viseo and repaired the fog problems, compiled the plugin with DirectX 8.
It says it’s using 8.
The plugin already has good texture caching. Last edited by Aristotle; December 13th, at They don’t seem to be available at Microsofts website anymore I tested the game on both, and they seem the same, unless I use Texture enhancement or any filters, on ether plugin, with this game.
As a result, my answer hasn’t changed.